- #FALLOUT NEW VEGAS PERK GLITCH MOD#
- #FALLOUT NEW VEGAS PERK GLITCH UPGRADE#
- #FALLOUT NEW VEGAS PERK GLITCH MODS#
He'll also loot good stuff off of corpses, like the resourceful tribal he is.
#FALLOUT NEW VEGAS PERK GLITCH UPGRADE#
He functions like a vanilla companion and will upgrade his equipped clothing and weapons when you give him better stuff, heal after battle, and make random and site-specific comments as you travel together. You can also fire him back to the Lucky 38 once you have access to the suite there. If fired, he goes back to his suite at the Tops. After your initial conversation with him, he automatically becomes a companion.
#FALLOUT NEW VEGAS PERK GLITCH MOD#
Have stood on the shoulders of giants, and this mod would literally not exist if it weren't for her.Īfter freeing Benny at the Fort, you can find him at the 188 Trading Post (which seemed to me the closest safe zone to the Fort).
#FALLOUT NEW VEGAS PERK GLITCH MODS#
My zillions of questions, troubleshooting, playtesting, and letting me dissect her own mods for the structure and scripting of this one. Special further thanks to llama for indulging I wouldn't have even tried to mod, let alone gotten one this far, without their help. This mod remedies that tragic oversight by letting you make arrangements to meet up with Benny back in the Mojave and take him on as a companion in your quest to liberate the Strip from all comers.įirst and foremost, a huge thank you to llamaRCA and all the modders who contribute their time and knowledge on the nexusįorums. Were you disappointed that Benny disappeared from the game after escaping from the Fort, and after planting the idea in your head that you could team up to take Vegas for yourselves? So was I. I am very grateful to everyone who's downloaded this mod and given it a try, and to everyone who has endorsed it! *If you know someone who's willing to look at the scripts and try to figure it out, I'd be delighted. On the up side, if I am able to implement that last feature, maybe it'll be a nice surprise for anyone still following this mod (thank you all, btw). It also means no new quests, as I'd once hoped to add. I'm sorry, but unless someone who knows more can figure it out, it's there.* Consider it Benny being a stubborn SOB. What does this mean? It means the double perk bug remains unfixed multiple people have looked at the scripting, the mod's been cleaned, I've gone over everything I can think of, and it stubbornly remains. But the way it stands now, except for that one feature that may or may not appear in the future, consider Benny Returns as updated as it's going to get. I do have one more feature I'd like to implement, but that'll take months, considering how infrequently I'm going to be able to work on it. Realistically, I'm not going to be able to do a final update, at least not the way I wanted. The last three years have been kind of a nightmare IRL and I know it seems like I just abandoned this mod. Thanks to Bethesda/Obsidian for giving us the game and the GECK with which to play in it. Thanks to YptoGink, JusticeHand, ScottieCamp, and Sage for voice acting.
![fallout new vegas perk glitch fallout new vegas perk glitch](https://truesfiles790.weebly.com/uploads/1/1/8/5/118502300/161655255.png)
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Special thanks to the wonderful Memai who, besides being a fantastic artist, also helped playtest the 1.5 version. Special thanks to my dear YptoGink for taking time out of his insanely busy schedule to playtest this mod and do his best to break it. And drg6525 for your mod, which I'm still looking forward to. Also thanks to the modders who answered my questions on the Nexus forums, and specifically to Jaasce & jamiethe for tremendously valuable help and to tnu, nivea, QuintonBeck, fronz, DeZako, Felddoon, Shantih, eliralena, eonblue174, simplywayne90, ossidiana, someguynamedjoe, TrinXaS, and MajikMoshos for wanting and supporting the idea of a Benny companion mod. And again I gotta thank llamaRCA for the hours of combing through my helpless scripting to bring this mod to the light of day.